using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace trainstorm.InstanceClass.Obstacles
{
	class Bush : Obstacle
	{
		public Bush(Game1 game1, Vector2 position) : base(game1, 0, new Vector2(0), position) 
		{
			scale = 0.6f;
		}
		public override void update(GameTime gameTime, float screenVel)
		{
			base.update(gameTime, screenVel);
		}
	}
}
